AR

Wolf Hunt

1. Title Page

1.1. Game Name: Wolf Hunt

2. Game Overview

2.1. Game Concept

You are a hungry little wolf and your meals are hiding from you, Happy Hunting!

2.2. Genre

Locations based game

2.3. Target Audience

Age 10 & Up

2.4. Game Flow Summary – The Game will on the start up menu and you will be taken to the map based the area you live in. On the map you see Bushes, Tree, Pigpen, Rabbits holes, and Hen houses, you must walk to them in real time. When you reach one of those places, an animal like Rabbits, Deer’s, Chicken, Pig, squirrels, mice’s or other prey will pop out. You have taken to a screen to battle and weaken it so you can eat but be warn your prey will try to escape. The only enemies you need to avoid are huntsmen who are hunting you because you attack the livestock.

2.5. Look and Feel – The graphic is moderate, and it takes places in woodlands and farms sites.

3. Gameplay and Mechanics

3.1. Gameplay

3.1.1. Game Progression

The Players will walk around with their phones to different locations to hunt down other animals to feed the wolf. More you battle and defeat your prey, you grow stronger. When your wolf stronger, you can form packs with other players and hunt bigger game like bear, moose, or a Huntsman.

3.1.2. Mission/challenge Structure

During your walkabout, you will search for prey by going to different locations and meet different wolf packs. The wolf packs will challenge you to a contest of speed, strength, and cunning. Beating them will earn you the right to hunt the prey they found.

3.1.3. Puzzle Structure

In one of mini games with the wolf pack, you must use your nose to sniff out wolf hiding in the area before time runs out.

3.1.4. Objectives – The objectives is to hunt for food and last a day without getting kill by a hunter or bear.

3.1.5. Play Flow –

After clicking the start game, you will be on the field that resemble your neighborhood. You begin walking toward a location that are trees or bushes where you prey hiding. Once found, you will enter a battle screen with a clock running and begin fighting it. If the clock runs out, the prey flee and you have to look again

3.2. Mechanics

3.2.1. Physics – There are trees, bushes, barrows, and farm fences that players will walk towards when holding the phone.

3.2.2. Movement in the game

Players will move in the game while walking in real time holding their phones.

3.2.3. Objects – You touch the objects in the game by using your finger.

3.2.4. Actions- On the phone screens, there is a info box to tell which animals is present in your area. There’s also a menu to show your status and levels of your wolf, The stronger you becomes, the more big games you can take down!

3.2.5. Combat – Combat will work like a RPG where you take turns attacking your prey by using the menu boxes present in the bottom screen. You have Attack, Guard, Special skills, and flee.

3.2.6. Economy – The economy are special bones that are used to pay for in game cosmetic. Buy different colors for the fur and outfit for your wolf with clothes that will give you some bonus for your stats.

3.2.7. Screen Flow – The game geometric will resemble your neighborhood in real life. The screen will have a compass to tell which north and menu to check your heath and level. There will be a clock to tell what time certain animals will come out. There will a small menu box says help that will take you to the archives of tutorial

3.3. Game Options

3.4. Replaying and Saving- The game will be easy to replay once you log in and wait for the start up screen load, you be out and about playing this game. It will auto save after every battle and when you quit.

3.5. Cheats and Easter Eggs- If you found a number of golden bones in one of the locations, you will gain a cheat to make your travels and fights easier.

4. Story, Setting and Character

4.1. Story and Narrative –

4.2. Game World

4.2.1. General look and feel of world

The game will be in HD graphics which takes place in the woods

4.2.2. Areas- The world will takes places in the woodlands surrounded by lakes and mountains with less connections of civilizations.

4.3. Characters- The character will start out as a small wolf looking for food to eat.

5. Levels

5.1. Levels- The level is a single open world that’s take place in real time that based on the woods you see with landmarks.

6. Interface

6.1. Visual System. The Hud will show you where your character is on the map with a compass on the left bottom corner. The right top corner will show your current time and a small menu box on the right bottom corner that take you to separate screen to show your inventory, stats, updates, and cheats to use.

6.2. Control System- The Player simply walk on foot while holding his phone towards many destinations they see on the phone screen.

6.3. Audio, music, sound effects

The music will be playing while you are walking in the game and when you touch a landmark, a sound will ring. During battles, when you connect a hit, you will hear a hard sound effect.

6.4. Help System

The help menu will available when you hit the small box says help

7. Artificial Intelligence

7.1. Opponent and Enemy AI – You will fight small animals called Prey and big animals called Predator. The Prey are the game goals, you fight and eat them to see another day while the Predator are fights you avoid at the start of the game. After leveling up, you can challenge them and they become the Prey.

7.2. Non-combat and Friendly Characters

The only NPC in the game are other wolves you meet, They will questions why you near their territory and give you a choice to accept your challenge.

7.3. Support AI – Ai will be a wind spirit that tells you of the prey near you and the dangers of a predator you about to encounter.

8. Technical

8.1. Target Hardware

Mobile Device

8.2. Development hardware and software, including Game Engine

This game was made using Unity 2020 and Visual Studios 2020

9. Game Art – Key assets, how they are being developed. Intended style.